A Zombie Outbreak Taught Me About Parenthood

Video game developer/publisher Telltale Games leapt into the spotlight with their latest game: The Walking Dead in 2012. Based on the comic series of the same name, it ended up winning numerous awards, catapulting the company into the mainstream, and changing the way episodic, story-driven games would be seen forever. And it also gave me the opportunity to consider what relationships I might want to create and develop in my own life. The Walking Dead introduced numerous features that made the game so enticing to play, such as forcing players to make split-second decisions with lasting consequences. These innovative gameplay…

Emotions at your Desk

Recently, in The Utopia of Rules, anthropologist David Graeber said that ‘computer games…turn fantasy into an almost entirely bureaucratic procedure’. He continues, asserting that they also ‘reinforce the sense that we live in a universe where accounting procedures define the very fabric of reality.’ Lucas Pope must have had this notion in mind when he developed the game, Papers, Please. You are a lowly immigration clerk. You sit in a box looking at the documentation of characters wanting to immigrate to your great (albeit fictional) country, Arstotzka. You must refuse them entry if anything looks a bit odd, or is…